Thursday, September 25, 2003 These rules are for Middle Years ships and later. Y- and W-era ships may be retrofitted at any unit that can perform a refit to use these rules for 5EP each, or built to include them at no cost. Such a refit takes two impulses. Supplies as they currently are will no longer need to be kept track of. They are essentially free at any unit that is in supply. Existing stocks may be sold to your civilian corporations at a rate of 1EP for every 50 Supplies (round down). Supply is determined at the end of each turn by Zone of Control (ZOC) of the units involved. Units are considered to be "within ZOC" if their Zones of Control overlap by at least one hex. Zones of Control radii are as follows: Ship: 0 Hexes (ie. the hex it's in) Major Planet: 1 Hex Mobile Base: 1 Hex YBS: 2 Hexes YDK: 3 Hexes Base Station: 2 Hexes Battle Station: 2 Hexes Starbase: 3 Hexes X-Base: +1 Hex Any ship within ZOC of a spplied friendly base is in supply. Bases must be in a supply chain starting from a Major Planet in order to supply ships, but will not become Unsupplied themselves except in the case of a blockade. Major Planets are always in supply. All ships have built-in storage for one turn's worth of Supplies. This is used up if the ship ends a turn out of ZOC of any friendly supply units. The ship must END the next turn within ZOC of a supply unit, or it will become Unsupplied. Cargo boxes filled with Supplies may be used to extend the range of a ship or fleet. Units may stock up for free whenever they end a turn within supply. Each Size Class 4 unit consumes 50 cargo points of Supplies each turn. SC-3 units consume 100, and SC-2 units consume 150. Battleships consume 200. Remember that a standard Cargo box holds 50 cargo spaces, so a moderate fleet can be supplied by a single small freighter or two specialized freighters. Freighters do not consume any Supplies, as usual. Restocking of consumables such as drones, t-bombs, and plasma-D canisters will normally still require stopping at a base. Consumables on ships may be replaced by freighter. The cargo holds must be modified to hold them, however, as parts of them are very fragile. This costs 1EP for every 10 cargo points transported this way (round up), and must be paid each time consumables are loaded onto the freighter. These consumables may only be used to replace expended ordinance on a one-for-one basis (ie. a ship reloaded this way may not end up with a better load than its purchased load). Exception: different drones may be purchased at full price and loaded on ships this way, using the same rules as special drones.